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AI Insights · Timothy · July 2024

Top 5 High Fantasy Games on iOS in the US, Q2 2024

Discover the performance of the top 5 high fantasy games on iOS in the United States during Q2 2024, including insights on downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in the US, Q2 2024

The second quarter of 2024 saw impressive performance by the top high fantasy games on the iOS platform in the United States. Here’s a detailed look at how these games fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.

Squad Busters from Supercell launched on May 29, 2024, and quickly made an impact. The game generated around $2.6M in its first week, but revenue saw a decline to approximately $1.0M by the final week of June. Downloads started strong with nearly 3.8M in the launch week, then dropped to about 146K by the end of the quarter. Weekly active users followed a similar trend, starting at 2.8M and decreasing to around 891K.

Wuthering Waves by KURO GAMES also had a noteworthy quarter. The game earned about $1.3M in its launch week and experienced fluctuations, peaking again at $1.5M in early June before settling at around $961K by the end of the month. Downloads started at 1.4M and decreased to approximately 32K. Weekly active users saw a decline from 1.3M in the first week to around 380K by the end of June.

Solo Leveling:Arise from Netmarble Corporation showed a mixed performance. Revenue began at $1.6M in early May but gradually decreased to around $416K by the end of June. Downloads started at around 613K and dropped to approximately 42K. However, weekly active users displayed an upward trend, increasing from 595K to 578K throughout the quarter.

Evony from TOP GAMES INC. maintained a steady revenue stream, fluctuating around the $2M mark weekly. Downloads varied, peaking at about 104K in early May and then dipping to approximately 78K by the end of June. Weekly active users saw a slight decline from around 378K in early May to approximately 337K by the end of June.

Clash Royale, another title from Supercell, continued to perform strongly. Revenue showed fluctuations, starting at $2.6M in early April and ending at approximately $1.1M by the end of June. Downloads were relatively stable, ranging from about 74K to 55K. Weekly active users, however, saw a decline from 5.0M at the start of April to around 3.9M by the end of June.

These insights provide a snapshot of the high fantasy game market on iOS in the US during Q2 2024. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024